![]() ![]() In the next post, we’ll have a look at using the Slope constraint tab of the same shader. Change those parameters to 500 meters and we get nice transition zones Remember the fuzzy zone parameter we set to zero? That parameter let’s us decide how many meters wide we want to transition to be from one shader to another. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. In real life, there’s never a sharp dividing line. Our pictures show a pretty sharp line between the grass and the dirt, and between the dirt and the snow. For now, let’s see what happens if we double the strength of parameters that drive the shape of the fractal We’ll cover fractals in much greater detail in future posts. Popular videos Play all Terragen 4 Basics: Create a Basic Mountain (1/2) Terragen 4 Basics: User Interface Terragen 4 Basics: 3D Scene Navigation Terragen. I turned off that fractal detail for the first landscape picture. By default Terragen 2 adds fractal detail to imported heightfields. This looks like a shaded mathematical curve, not a hill. The steps are pretty much the same as for the grass shader, but instead check Limit minimum altitude with a value of 3000, and pick a light gray color for the snow. We’ll look at what the fuzzy zone does in a bit. Get the grass to go up the mountain 1000 meters by checking Limit maximum altitude and entering 1000 for the maximum and 0 for the fuzzy zone. Have a look at the Altitude constraints tab. If you’re not using the provided project file, you would add a new Surface layer using the Add Layer button. Now have a look at the Surface layer (Grass) shader (renamed from the default Surface layer 01). Everything that is not explicitly shaded by another shader will get the base color. Select it, and change the Colour tab to pick a good dirt color. To get that picture, we’ll use three shaders.įirst, the Base colours shader will provide the “dirt” color. Let’s put some snow at the top of our hill, and have the grass run up the side a bit. The “hill” shape comes from a heightfield included in the download called Gauss.ter. For now it’s only important to know that this kind of curve looks a lot like a hill but is very smooth, making it easier to visualize certain concepts. In this project I’m using a “hill” that has a special shape known as a Gaussian curve. NOTE: Download the Terragen 2 project file used for this post to follow along. The Surface Layer shader can do just that. Today we’re going to have a look at a shader that can color terrain based on the altitude of the point being drawn. There are many different shaders that offer many different formulas. ![]() It's more of a slide show than a video, but it takes you through the evol. Simply put, a shader colors the pixels on the landscape using some sort of formula. This Terragen Render is based on a tutorial by Franck Doassans called 'Wilderness'. Read more about the new features on Planetside Software’s websiteĭownload the non-commercial edition of Terragen 2.Shaders are at the core of many of the cool things you can do with Terragen 2. Pricing for the Deep Edition begins at $299. Terragen 2.5 is available now for Windows 2000+ and OS X 10.4+. The commercial version of the software, Terragen 2.5 Deep Edition, has also received a smaller update, including a number of bugfixes and a “more robust” OBJ reader. The non-commercial edition is fairly heavily limited, with restrictions on render detail and antialiasing quality, and a maximum output size of 800 x 600 pixels. A new Card node can be used to create billboards. Users can also export camera data in Nuke’s. The 2.5 update adds FBX support to the landscape-generation software, including the option to import and export camera, lights, nulls and animation data, and export terrain data in FBX format. Planetside Software has released the non-commercial edition of Terragen 2.5 and bugfixed the commercial version, originally released at the end of last year. The developer has just released the non-commercial edition of Terragen 2.5. The flock of birds was generated in 3ds Max, then the sequence rendered in Terragen.
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